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SpinBox
Inherits: Range < Control < CanvasItem < Node < Object
An input field for numbers.
Description
SpinBox is a numerical input text field. It allows entering integers and floating-point numbers.
Example: Create a SpinBox, disable its context menu and set its text alignment to right.
var spin_box = SpinBox.new()
add_child(spin_box)
var line_edit = spin_box.get_line_edit()
line_edit.context_menu_enabled = false
spin_box.horizontal_alignment = LineEdit.HORIZONTAL_ALIGNMENT_RIGHT
var spinBox = new SpinBox();
AddChild(spinBox);
var lineEdit = spinBox.GetLineEdit();
lineEdit.ContextMenuEnabled = false;
spinBox.AlignHorizontal = LineEdit.HorizontalAlignEnum.Right;
See Range class for more options over the SpinBox.
Note: With the SpinBox's context menu disabled, you can right-click the bottom half of the spinbox to set the value to its minimum, while right-clicking the top half sets the value to its maximum.
Note: SpinBox relies on an underlying LineEdit node. To theme a SpinBox's background, add theme items for LineEdit and customize them. The LineEdit has the SpinBoxInnerLineEdit
theme variation, so that you can give it a distinct appearance from regular LineEdits.
Note: If you want to implement drag and drop for the underlying LineEdit, you can use Control.set_drag_forwarding on the node returned by get_line_edit.
Properties
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BitField[SizeFlags] |
size_flags_vertical |
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step |
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Methods
void |
apply() |
Theme Properties
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Property Descriptions
HorizontalAlignment alignment = 0
🔗
void set_horizontal_alignment(value: HorizontalAlignment)
HorizontalAlignment get_horizontal_alignment()
Changes the alignment of the underlying LineEdit.
float custom_arrow_step = 0.0
🔗
If not 0
, Range.value will always be rounded to a multiple of custom_arrow_step when interacting with the arrow buttons of the SpinBox.
If true
, the SpinBox will be editable. Otherwise, it will be read only.
Adds the specified prefix string before the numerical value of the SpinBox.
bool select_all_on_focus = false
🔗
If true
, the SpinBox will select the whole text when the LineEdit gains focus. Clicking the up and down arrows won't trigger this behavior.
Adds the specified suffix string after the numerical value of the SpinBox.
bool update_on_text_changed = false
🔗
Sets the value of the Range for this SpinBox when the LineEdit text is changed instead of submitted. See LineEdit.text_changed and LineEdit.text_submitted.
Method Descriptions
void apply() 🔗
Applies the current value of this SpinBox.
Returns the LineEdit instance from this SpinBox. You can use it to access properties and methods of LineEdit.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.
Theme Property Descriptions
Color down_disabled_icon_modulate = Color(0.875, 0.875, 0.875, 0.5)
🔗
Down button icon modulation color, when the button is disabled.
Color down_hover_icon_modulate = Color(0.95, 0.95, 0.95, 1)
🔗
Down button icon modulation color, when the button is hovered.
Color down_icon_modulate = Color(0.875, 0.875, 0.875, 1)
🔗
Down button icon modulation color.
Color down_pressed_icon_modulate = Color(0.95, 0.95, 0.95, 1)
🔗
Down button icon modulation color, when the button is being pressed.
Color up_disabled_icon_modulate = Color(0.875, 0.875, 0.875, 0.5)
🔗
Up button icon modulation color, when the button is disabled.
Color up_hover_icon_modulate = Color(0.95, 0.95, 0.95, 1)
🔗
Up button icon modulation color, when the button is hovered.
Color up_icon_modulate = Color(0.875, 0.875, 0.875, 1)
🔗
Up button icon modulation color.
Color up_pressed_icon_modulate = Color(0.95, 0.95, 0.95, 1)
🔗
Up button icon modulation color, when the button is being pressed.
int buttons_vertical_separation = 0
🔗
Vertical separation between the up and down buttons.
Width of the up and down buttons. If smaller than any icon set on the buttons, the respective icon may overlap neighboring elements. If smaller than 0
, the width is automatically adjusted from the icon size.
int field_and_buttons_separation = 2
🔗
Width of the horizontal separation between the text input field (LineEdit) and the buttons.
int set_min_buttons_width_from_icons = 1
🔗
If not 0
, the minimum button width corresponds to the widest of all icons set on those buttons, even if buttons_width is smaller.
Down button icon, displayed in the middle of the down (value-decreasing) button.
Down button icon when the button is disabled.
Down button icon when the button is hovered.
Down button icon when the button is being pressed.
Up button icon, displayed in the middle of the up (value-increasing) button.
Up button icon when the button is disabled.
Up button icon when the button is hovered.
Up button icon when the button is being pressed.
Single texture representing both the up and down buttons icons. It is displayed in the middle of the buttons and does not change upon interaction. It is recommended to use individual up and down graphics for better usability. This can also be used as additional decoration between the two buttons.
Background style of the down button.
StyleBox down_background_disabled 🔗
Background style of the down button when disabled.
StyleBox down_background_hovered 🔗
Background style of the down button when hovered.
StyleBox down_background_pressed 🔗
Background style of the down button when being pressed.
StyleBox field_and_buttons_separator 🔗
StyleBox drawn in the space occupied by the separation between the input field and the buttons.
Background style of the up button.
StyleBox up_background_disabled 🔗
Background style of the up button when disabled.
StyleBox up_background_hovered 🔗
Background style of the up button when hovered.
StyleBox up_background_pressed 🔗
Background style of the up button when being pressed.
StyleBox up_down_buttons_separator 🔗
StyleBox drawn in the space occupied by the separation between the up and down buttons.