Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

AudioEffectChorus

Inherits: AudioEffect < Resource < RefCounted < Object

Adds a chorus audio effect.

Description

Adds a chorus audio effect. The effect applies a filter with voices to duplicate the audio source and manipulate it through the filter.

Tutorials

Properties

float

dry

1.0

float

voice/1/cutoff_hz

8000.0

float

voice/1/delay_ms

15.0

float

voice/1/depth_ms

2.0

float

voice/1/level_db

0.0

float

voice/1/pan

-0.5

float

voice/1/rate_hz

0.8

float

voice/2/cutoff_hz

8000.0

float

voice/2/delay_ms

20.0

float

voice/2/depth_ms

3.0

float

voice/2/level_db

0.0

float

voice/2/pan

0.5

float

voice/2/rate_hz

1.2

float

voice/3/cutoff_hz

float

voice/3/delay_ms

float

voice/3/depth_ms

float

voice/3/level_db

float

voice/3/pan

float

voice/3/rate_hz

float

voice/4/cutoff_hz

float

voice/4/delay_ms

float

voice/4/depth_ms

float

voice/4/level_db

float

voice/4/pan

float

voice/4/rate_hz

int

voice_count

2

float

wet

0.5

Methods

float

get_voice_cutoff_hz(voice_idx: int) const

float

get_voice_delay_ms(voice_idx: int) const

float

get_voice_depth_ms(voice_idx: int) const

float

get_voice_level_db(voice_idx: int) const

float

get_voice_pan(voice_idx: int) const

float

get_voice_rate_hz(voice_idx: int) const

void

set_voice_cutoff_hz(voice_idx: int, cutoff_hz: float)

void

set_voice_delay_ms(voice_idx: int, delay_ms: float)

void

set_voice_depth_ms(voice_idx: int, depth_ms: float)

void

set_voice_level_db(voice_idx: int, level_db: float)

void

set_voice_pan(voice_idx: int, pan: float)

void

set_voice_rate_hz(voice_idx: int, rate_hz: float)


Property Descriptions

float dry = 1.0 🔗

The effect's raw signal.


float voice/1/cutoff_hz = 8000.0 🔗

  • void set_voice_cutoff_hz(voice_idx: int, cutoff_hz: float)

  • float get_voice_cutoff_hz(voice_idx: int) const

The voice's cutoff frequency.


float voice/1/delay_ms = 15.0 🔗

  • void set_voice_delay_ms(voice_idx: int, delay_ms: float)

  • float get_voice_delay_ms(voice_idx: int) const

The voice's signal delay.


float voice/1/depth_ms = 2.0 🔗

  • void set_voice_depth_ms(voice_idx: int, depth_ms: float)

  • float get_voice_depth_ms(voice_idx: int) const

The voice filter's depth.


float voice/1/level_db = 0.0 🔗

  • void set_voice_level_db(voice_idx: int, level_db: float)

  • float get_voice_level_db(voice_idx: int) const

The voice's volume.


float voice/1/pan = -0.5 🔗

  • void set_voice_pan(voice_idx: int, pan: float)

  • float get_voice_pan(voice_idx: int) const

The voice's pan level.


float voice/1/rate_hz = 0.8 🔗

  • void set_voice_rate_hz(voice_idx: int, rate_hz: float)

  • float get_voice_rate_hz(voice_idx: int) const

The voice's filter rate.


float voice/2/cutoff_hz = 8000.0 🔗

  • void set_voice_cutoff_hz(voice_idx: int, cutoff_hz: float)

  • float get_voice_cutoff_hz(voice_idx: int) const

The voice's cutoff frequency.


float voice/2/delay_ms = 20.0 🔗

  • void set_voice_delay_ms(voice_idx: int, delay_ms: float)

  • float get_voice_delay_ms(voice_idx: int) const

The voice's signal delay.


float voice/2/depth_ms = 3.0 🔗

  • void set_voice_depth_ms(voice_idx: int, depth_ms: float)

  • float get_voice_depth_ms(voice_idx: int) const

The voice filter's depth.


float voice/2/level_db = 0.0 🔗

  • void set_voice_level_db(voice_idx: int, level_db: float)

  • float get_voice_level_db(voice_idx: int) const

The voice's volume.


float voice/2/pan = 0.5 🔗

  • void set_voice_pan(voice_idx: int, pan: float)

  • float get_voice_pan(voice_idx: int) const

The voice's pan level.


float voice/2/rate_hz = 1.2 🔗

  • void set_voice_rate_hz(voice_idx: int, rate_hz: float)

  • float get_voice_rate_hz(voice_idx: int) const

The voice's filter rate.


float voice/3/cutoff_hz 🔗

  • void set_voice_cutoff_hz(voice_idx: int, cutoff_hz: float)

  • float get_voice_cutoff_hz(voice_idx: int) const

The voice's cutoff frequency.


float voice/3/delay_ms 🔗

  • void set_voice_delay_ms(voice_idx: int, delay_ms: float)

  • float get_voice_delay_ms(voice_idx: int) const

The voice's signal delay.


float voice/3/depth_ms 🔗

  • void set_voice_depth_ms(voice_idx: int, depth_ms: float)

  • float get_voice_depth_ms(voice_idx: int) const

The voice filter's depth.


float voice/3/level_db 🔗

  • void set_voice_level_db(voice_idx: int, level_db: float)

  • float get_voice_level_db(voice_idx: int) const

The voice's volume.


float voice/3/pan 🔗

  • void set_voice_pan(voice_idx: int, pan: float)

  • float get_voice_pan(voice_idx: int) const

The voice's pan level.


float voice/3/rate_hz 🔗

  • void set_voice_rate_hz(voice_idx: int, rate_hz: float)

  • float get_voice_rate_hz(voice_idx: int) const

The voice's filter rate.


float voice/4/cutoff_hz 🔗

  • void set_voice_cutoff_hz(voice_idx: int, cutoff_hz: float)

  • float get_voice_cutoff_hz(voice_idx: int) const

The voice's cutoff frequency.


float voice/4/delay_ms 🔗

  • void set_voice_delay_ms(voice_idx: int, delay_ms: float)

  • float get_voice_delay_ms(voice_idx: int) const

The voice's signal delay.


float voice/4/depth_ms 🔗

  • void set_voice_depth_ms(voice_idx: int, depth_ms: float)

  • float get_voice_depth_ms(voice_idx: int) const

The voice filter's depth.


float voice/4/level_db 🔗

  • void set_voice_level_db(voice_idx: int, level_db: float)

  • float get_voice_level_db(voice_idx: int) const

The voice's volume.


float voice/4/pan 🔗

  • void set_voice_pan(voice_idx: int, pan: float)

  • float get_voice_pan(voice_idx: int) const

The voice's pan level.


float voice/4/rate_hz 🔗

  • void set_voice_rate_hz(voice_idx: int, rate_hz: float)

  • float get_voice_rate_hz(voice_idx: int) const

The voice's filter rate.


int voice_count = 2 🔗

  • void set_voice_count(value: int)

  • int get_voice_count()

The number of voices in the effect.


float wet = 0.5 🔗

The effect's processed signal.


Method Descriptions

float get_voice_cutoff_hz(voice_idx: int) const 🔗

There is currently no description for this method. Please help us by contributing one!


float get_voice_delay_ms(voice_idx: int) const 🔗

There is currently no description for this method. Please help us by contributing one!


float get_voice_depth_ms(voice_idx: int) const 🔗

There is currently no description for this method. Please help us by contributing one!


float get_voice_level_db(voice_idx: int) const 🔗

There is currently no description for this method. Please help us by contributing one!


float get_voice_pan(voice_idx: int) const 🔗

There is currently no description for this method. Please help us by contributing one!


float get_voice_rate_hz(voice_idx: int) const 🔗

There is currently no description for this method. Please help us by contributing one!


void set_voice_cutoff_hz(voice_idx: int, cutoff_hz: float) 🔗

There is currently no description for this method. Please help us by contributing one!


void set_voice_delay_ms(voice_idx: int, delay_ms: float) 🔗

There is currently no description for this method. Please help us by contributing one!


void set_voice_depth_ms(voice_idx: int, depth_ms: float) 🔗

There is currently no description for this method. Please help us by contributing one!


void set_voice_level_db(voice_idx: int, level_db: float) 🔗

There is currently no description for this method. Please help us by contributing one!


void set_voice_pan(voice_idx: int, pan: float) 🔗

There is currently no description for this method. Please help us by contributing one!


void set_voice_rate_hz(voice_idx: int, rate_hz: float) 🔗

There is currently no description for this method. Please help us by contributing one!