Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

AudioEffectInstance

Inherits: RefCounted < Object

Inherited By: AudioEffectSpectrumAnalyzerInstance

Manipulates the audio it receives for a given effect.

Description

An audio effect instance manipulates the audio it receives for a given effect. This instance is automatically created by an AudioEffect when it is added to a bus, and should usually not be created directly. If necessary, it can be fetched at run-time with AudioServer.get_bus_effect_instance.

Tutorials

Methods

void

_process(src_buffer: const void*, dst_buffer: AudioFrame*, frame_count: int) virtual

bool

_process_silence() virtual const


Method Descriptions

void _process(src_buffer: const void*, dst_buffer: AudioFrame*, frame_count: int) virtual 🔗

Called by the AudioServer to process this effect. When _process_silence is not overridden or it returns false, this method is called only when the bus is active.

Note: It is not useful to override this method in GDScript or C#. Only GDExtension can take advantage of it.


bool _process_silence() virtual const 🔗

Override this method to customize the processing behavior of this effect instance.

Should return true to force the AudioServer to always call _process, even if the bus has been muted or cannot otherwise be heard.