Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

AudioStreamGeneratorPlayback

Inherits: AudioStreamPlaybackResampled < AudioStreamPlayback < RefCounted < Object

Plays back audio generated using AudioStreamGenerator.

Description

This class is meant to be used with AudioStreamGenerator to play back the generated audio in real-time.

Tutorials

Methods

bool

can_push_buffer(amount: int) const

void

clear_buffer()

int

get_frames_available() const

int

get_skips() const

bool

push_buffer(frames: PackedVector2Array)

bool

push_frame(frame: Vector2)


Method Descriptions

bool can_push_buffer(amount: int) const 🔗

Returns true if a buffer of the size amount can be pushed to the audio sample data buffer without overflowing it, false otherwise.


void clear_buffer() 🔗

Clears the audio sample data buffer.


int get_frames_available() const 🔗

Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is 0, the buffer is full.


int get_skips() const 🔗

Returns the number of times the playback skipped due to a buffer underrun in the audio sample data. This value is reset at the start of the playback.


bool push_buffer(frames: PackedVector2Array) 🔗

Pushes several audio data frames to the buffer. This is usually more efficient than push_frame in C# and compiled languages via GDExtension, but push_buffer may be less efficient in GDScript.


bool push_frame(frame: Vector2) 🔗

Pushes a single audio data frame to the buffer. This is usually less efficient than push_buffer in C# and compiled languages via GDExtension, but push_frame may be more efficient in GDScript.