Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

CapsuleShape2D

Inherits: Shape2D < Resource < RefCounted < Object

A 2D capsule shape used for physics collision.

Description

A 2D capsule shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D.

Performance: CapsuleShape2D is fast to check collisions against, but it is slower than RectangleShape2D and CircleShape2D.

Properties

float

height

30.0

float

radius

10.0


Property Descriptions

float height = 30.0 🔗

  • void set_height(value: float)

  • float get_height()

The capsule's height.


float radius = 10.0 🔗

  • void set_radius(value: float)

  • float get_radius()

The capsule's radius.