Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

CollisionShape3D

Inherits: Node3D < Node < Object

A node that provides a Shape3D to a CollisionObject3D parent.

Description

A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.

Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.

Tutorials

Properties

Color

debug_color

Color(0, 0, 0, 0)

bool

debug_fill

true

bool

disabled

false

Shape3D

shape

Methods

void

make_convex_from_siblings()

void

resource_changed(resource: Resource)


Property Descriptions

Color debug_color = Color(0, 0, 0, 0) 🔗

  • void set_debug_color(value: Color)

  • Color get_debug_color()

The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.

Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.


bool debug_fill = true 🔗

  • void set_enable_debug_fill(value: bool)

  • bool get_enable_debug_fill()

If true, when the shape is displayed, it will show a solid fill color in addition to its wireframe.


bool disabled = false 🔗

  • void set_disabled(value: bool)

  • bool is_disabled()

A disabled collision shape has no effect in the world.


Shape3D shape 🔗

The actual shape owned by this collision shape.


Method Descriptions

void make_convex_from_siblings() 🔗

Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.


void resource_changed(resource: Resource) 🔗

Deprecated: Use Resource.changed instead.

This method does nothing.