Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

CSGCylinder3D

Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Cylinder shape.

Description

This node allows you to create a cylinder (or cone) for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

Properties

bool

cone

false

float

height

2.0

Material

material

float

radius

0.5

int

sides

8

bool

smooth_faces

true


Property Descriptions

bool cone = false 🔗

  • void set_cone(value: bool)

  • bool is_cone()

If true a cone is created, the radius will only apply to one side.


float height = 2.0 🔗

  • void set_height(value: float)

  • float get_height()

The height of the cylinder.


Material material 🔗

The material used to render the cylinder.


float radius = 0.5 🔗

  • void set_radius(value: float)

  • float get_radius()

The radius of the cylinder.


int sides = 8 🔗

  • void set_sides(value: int)

  • int get_sides()

The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.


bool smooth_faces = true 🔗

  • void set_smooth_faces(value: bool)

  • bool get_smooth_faces()

If true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false the cylinder will have a flat shaded look.