Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

EditorCommandPalette

Inherits: ConfirmationDialog < AcceptDialog < Window < Viewport < Node < Object

Redot editor's command palette.

Description

Object that holds all the available Commands and their shortcuts text. These Commands can be accessed through Editor > Command Palette menu.

Command key names use slash delimiters to distinguish sections, for example: "example/command1" then example will be the section name.

var command_palette = EditorInterface.get_command_palette()
# external_command is a function that will be called with the command is executed.
var command_callable = Callable(self, "external_command").bind(arguments)
command_palette.add_command("command", "test/command",command_callable)

Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_command_palette.

Properties

bool

dialog_hide_on_ok

false (overrides AcceptDialog)

Methods

void

add_command(command_name: String, key_name: String, binded_callable: Callable, shortcut_text: String = "None")

void

remove_command(key_name: String)


Method Descriptions

void add_command(command_name: String, key_name: String, binded_callable: Callable, shortcut_text: String = "None") 🔗

Adds a custom command to EditorCommandPalette.

  • command_name: String (Name of the Command. This is displayed to the user.)

  • key_name: String (Name of the key for a particular Command. This is used to uniquely identify the Command.)

  • binded_callable: Callable (Callable of the Command. This will be executed when the Command is selected.)

  • shortcut_text: String (Shortcut text of the Command if available.)


void remove_command(key_name: String) 🔗

Removes the custom command from EditorCommandPalette.

  • key_name: String (Name of the key for a particular Command.)