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GDExtensionManager
Inherits: Object
Provides access to GDExtension functionality.
Description
The GDExtensionManager loads, initializes, and keeps track of all available GDExtension libraries in the project.
Note: Do not worry about GDExtension unless you know what you are doing.
Tutorials
Methods
get_extension(path: String) |
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get_loaded_extensions() const |
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is_extension_loaded(path: String) const |
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load_extension(path: String) |
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reload_extension(path: String) |
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unload_extension(path: String) |
Signals
extension_loaded(extension: GDExtension) 🔗
Emitted after the editor has finished loading a new extension.
Note: This signal is only emitted in editor builds.
extension_unloading(extension: GDExtension) 🔗
Emitted before the editor starts unloading an extension.
Note: This signal is only emitted in editor builds.
extensions_reloaded() 🔗
Emitted after the editor has finished reloading one or more extensions.
Enumerations
enum LoadStatus: 🔗
LoadStatus LOAD_STATUS_OK = 0
The extension has loaded successfully.
LoadStatus LOAD_STATUS_FAILED = 1
The extension has failed to load, possibly because it does not exist or has missing dependencies.
LoadStatus LOAD_STATUS_ALREADY_LOADED = 2
The extension has already been loaded.
LoadStatus LOAD_STATUS_NOT_LOADED = 3
The extension has not been loaded.
LoadStatus LOAD_STATUS_NEEDS_RESTART = 4
The extension requires the application to restart to fully load.
Method Descriptions
GDExtension get_extension(path: String) 🔗
Returns the GDExtension at the given file path
, or null
if it has not been loaded or does not exist.
PackedStringArray get_loaded_extensions() const 🔗
Returns the file paths of all currently loaded extensions.
bool is_extension_loaded(path: String) const 🔗
Returns true
if the extension at the given file path
has already been loaded successfully. See also get_loaded_extensions.
LoadStatus load_extension(path: String) 🔗
Loads an extension by absolute file path. The path
needs to point to a valid GDExtension. Returns LOAD_STATUS_OK if successful.
LoadStatus reload_extension(path: String) 🔗
Reloads the extension at the given file path. The path
needs to point to a valid GDExtension, otherwise this method may return either LOAD_STATUS_NOT_LOADED or LOAD_STATUS_FAILED.
Note: You can only reload extensions in the editor. In release builds, this method always fails and returns LOAD_STATUS_FAILED.
LoadStatus unload_extension(path: String) 🔗
Unloads an extension by file path. The path
needs to point to an already loaded GDExtension, otherwise this method returns LOAD_STATUS_NOT_LOADED.