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This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

GLTFMesh

Inherits: Resource < RefCounted < Object

GLTFMesh represents a glTF mesh.

Description

GLTFMesh handles 3D mesh data imported from glTF files. It includes properties for blend channels, blend weights, instance materials, and the mesh itself.

Tutorials

Properties

PackedFloat32Array

blend_weights

PackedFloat32Array()

Array[Material]

instance_materials

[]

ImporterMesh

mesh

String

original_name

""

Methods

Variant

get_additional_data(extension_name: StringName)

void

set_additional_data(extension_name: StringName, additional_data: Variant)


Property Descriptions

PackedFloat32Array blend_weights = PackedFloat32Array() 🔗

An array of floats representing the blend weights of the mesh.

Note: The returned array is copied and any changes to it will not update the original property value. See PackedFloat32Array for more details.


Array[Material] instance_materials = [] 🔗

An array of Material objects representing the materials used in the mesh.


ImporterMesh mesh 🔗

The ImporterMesh object representing the mesh itself.


String original_name = "" 🔗

  • void set_original_name(value: String)

  • String get_original_name()

The original name of the mesh.


Method Descriptions

Variant get_additional_data(extension_name: StringName) 🔗

Gets additional arbitrary data in this GLTFMesh instance. This can be used to keep per-node state data in GLTFDocumentExtension classes, which is important because they are stateless.

The argument should be the GLTFDocumentExtension name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is null.


void set_additional_data(extension_name: StringName, additional_data: Variant) 🔗

Sets additional arbitrary data in this GLTFMesh instance. This can be used to keep per-node state data in GLTFDocumentExtension classes, which is important because they are stateless.

The first argument should be the GLTFDocumentExtension name (does not have to match the extension name in the glTF file), and the second argument can be anything you want.