Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

GLTFSkeleton

Inherits: Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Tutorials

Properties

PackedInt32Array

joints

PackedInt32Array()

PackedInt32Array

roots

PackedInt32Array()

Methods

BoneAttachment3D

get_bone_attachment(idx: int)

int

get_bone_attachment_count()

Dictionary

get_redot_bone_node()

Skeleton3D

get_redot_skeleton()

Array[String]

get_unique_names()

void

set_redot_bone_node(redot_bone_node: Dictionary)

void

set_unique_names(unique_names: Array[String])


Property Descriptions

PackedInt32Array joints = PackedInt32Array() 🔗

There is currently no description for this property. Please help us by contributing one!

Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


PackedInt32Array roots = PackedInt32Array() 🔗

There is currently no description for this property. Please help us by contributing one!

Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


Method Descriptions

BoneAttachment3D get_bone_attachment(idx: int) 🔗

There is currently no description for this method. Please help us by contributing one!


int get_bone_attachment_count() 🔗

There is currently no description for this method. Please help us by contributing one!


Dictionary get_redot_bone_node() 🔗

Returns a Dictionary that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Redot converts skeleton bones to glTF nodes.


Skeleton3D get_redot_skeleton() 🔗

There is currently no description for this method. Please help us by contributing one!


Array[String] get_unique_names() 🔗

There is currently no description for this method. Please help us by contributing one!


void set_redot_bone_node(redot_bone_node: Dictionary) 🔗

Sets a Dictionary that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Redot converts skeleton bones to glTF nodes.


void set_unique_names(unique_names: Array[String]) 🔗

There is currently no description for this method. Please help us by contributing one!