Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

GLTFSkin

Inherits: Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Tutorials

Properties

Skin

godot_skin

PackedInt32Array

joints

PackedInt32Array()

PackedInt32Array

joints_original

PackedInt32Array()

PackedInt32Array

non_joints

PackedInt32Array()

PackedInt32Array

roots

PackedInt32Array()

int

skeleton

-1

int

skin_root

-1

Methods

Array[Transform3D]

get_inverse_binds()

Dictionary

get_joint_i_to_bone_i()

Dictionary

get_joint_i_to_name()

void

set_inverse_binds(inverse_binds: Array[Transform3D])

void

set_joint_i_to_bone_i(joint_i_to_bone_i: Dictionary)

void

set_joint_i_to_name(joint_i_to_name: Dictionary)


Property Descriptions

Skin godot_skin 🔗

  • void set_redot_skin(value: Skin)

  • Skin get_redot_skin()

There is currently no description for this property. Please help us by contributing one!


PackedInt32Array joints = PackedInt32Array() 🔗

There is currently no description for this property. Please help us by contributing one!

Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


PackedInt32Array joints_original = PackedInt32Array() 🔗

There is currently no description for this property. Please help us by contributing one!

Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


PackedInt32Array non_joints = PackedInt32Array() 🔗

There is currently no description for this property. Please help us by contributing one!

Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


PackedInt32Array roots = PackedInt32Array() 🔗

There is currently no description for this property. Please help us by contributing one!

Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


int skeleton = -1 🔗

  • void set_skeleton(value: int)

  • int get_skeleton()

There is currently no description for this property. Please help us by contributing one!


int skin_root = -1 🔗

  • void set_skin_root(value: int)

  • int get_skin_root()

There is currently no description for this property. Please help us by contributing one!


Method Descriptions

Array[Transform3D] get_inverse_binds() 🔗

There is currently no description for this method. Please help us by contributing one!


Dictionary get_joint_i_to_bone_i() 🔗

There is currently no description for this method. Please help us by contributing one!


Dictionary get_joint_i_to_name() 🔗

There is currently no description for this method. Please help us by contributing one!


void set_inverse_binds(inverse_binds: Array[Transform3D]) 🔗

There is currently no description for this method. Please help us by contributing one!


void set_joint_i_to_bone_i(joint_i_to_bone_i: Dictionary) 🔗

There is currently no description for this method. Please help us by contributing one!


void set_joint_i_to_name(joint_i_to_name: Dictionary) 🔗

There is currently no description for this method. Please help us by contributing one!