Attention: Here be dragons (unstable version)
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Redot.
Checking the stable version of the documentation...
LightmapGIData
Inherits: Resource < RefCounted < Object
Contains baked lightmap and dynamic object probe data for LightmapGI.
Description
LightmapGIData contains baked lightmap and dynamic object probe data for LightmapGI. It is replaced every time lightmaps are baked in LightmapGI.
Properties
|
Methods
void |
add_user(path: NodePath, uv_scale: Rect2, slice_index: int, sub_instance: int) |
void |
|
get_user_count() const |
|
get_user_path(user_idx: int) const |
|
is_using_spherical_harmonics() const |
|
void |
set_uses_spherical_harmonics(uses_spherical_harmonics: bool) |
Property Descriptions
TextureLayered light_texture 🔗
void set_light_texture(value: TextureLayered)
TextureLayered get_light_texture()
Deprecated: The lightmap atlas can now contain multiple textures. See lightmap_textures.
The lightmap atlas texture generated by the lightmapper.
Array[TextureLayered] lightmap_textures = []
🔗
void set_lightmap_textures(value: Array[TextureLayered])
Array[TextureLayered] get_lightmap_textures()
The lightmap atlas textures generated by the lightmapper.
Method Descriptions
void add_user(path: NodePath, uv_scale: Rect2, slice_index: int, sub_instance: int) 🔗
Adds an object that is considered baked within this LightmapGIData.
void clear_users() 🔗
Clear all objects that are considered baked within this LightmapGIData.
Returns the number of objects that are considered baked within this LightmapGIData.
NodePath get_user_path(user_idx: int) const 🔗
Returns the NodePath of the baked object at index user_idx
.
bool is_using_spherical_harmonics() const 🔗
If true
, lightmaps were baked with directional information. See also LightmapGI.directional.
void set_uses_spherical_harmonics(uses_spherical_harmonics: bool) 🔗
If uses_spherical_harmonics
is true
, tells the engine to treat the lightmap data as if it was baked with directional information.
Note: Changing this value on already baked lightmaps will not cause them to be baked again. This means the material appearance will look incorrect until lightmaps are baked again, in which case the value set here is discarded as the entire LightmapGIData resource is replaced by the lightmapper.