Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

MeshTexture

Inherits: Texture2D < Texture < Resource < RefCounted < Object

Simple texture that uses a mesh to draw itself.

Description

Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.

Properties

Texture2D

base_texture

Vector2

image_size

Vector2(0, 0)

Mesh

mesh

bool

resource_local_to_scene

false (overrides Resource)


Property Descriptions

Texture2D base_texture 🔗

Sets the base texture that the Mesh will use to draw.


Vector2 image_size = Vector2(0, 0) 🔗

Sets the size of the image, needed for reference.


Mesh mesh 🔗

  • void set_mesh(value: Mesh)

  • Mesh get_mesh()

Sets the mesh used to draw. It must be a mesh using 2D vertices.