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MultiplayerSpawner
Automatically replicates spawnable nodes from the authority to other multiplayer peers.
Description
Spawnable scenes can be configured in the editor or through code (see add_spawnable_scene).
Also supports custom node spawns through spawn, calling spawn_function on all peers.
Internally, MultiplayerSpawner uses MultiplayerAPI.object_configuration_add to notify spawns passing the spawned node as the object
and itself as the configuration
, and MultiplayerAPI.object_configuration_remove to notify despawns in a similar way.
Properties
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Methods
void |
add_spawnable_scene(path: String) |
void |
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get_spawnable_scene(index: int) const |
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get_spawnable_scene_count() const |
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Signals
Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on remote peers.
Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on remote peers.
Property Descriptions
Method called on all peers when a custom spawn is requested by the authority. Will receive the data
parameter, and should return a Node that is not in the scene tree.
Note: The returned node should not be added to the scene with Node.add_child. This is done automatically.
Maximum number of nodes allowed to be spawned by this spawner. Includes both spawnable scenes and custom spawns.
When set to 0
(the default), there is no limit.
NodePath spawn_path = NodePath("")
🔗
Path to the spawn root. Spawnable scenes that are added as direct children are replicated to other peers.
Method Descriptions
void add_spawnable_scene(path: String) 🔗
Adds a scene path to spawnable scenes, making it automatically replicated from the multiplayer authority to other peers when added as children of the node pointed by spawn_path.
void clear_spawnable_scenes() 🔗
Clears all spawnable scenes. Does not despawn existing instances on remote peers.
String get_spawnable_scene(index: int) const 🔗
Returns the spawnable scene path by index.
int get_spawnable_scene_count() const 🔗
Returns the count of spawnable scene paths.
Node spawn(data: Variant = null) 🔗
Requests a custom spawn, with data
passed to spawn_function on all peers. Returns the locally spawned node instance already inside the scene tree, and added as a child of the node pointed by spawn_path.
Note: Spawnable scenes are spawned automatically. spawn is only needed for custom spawns.