Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

PinJoint2D

Inherits: Joint2D < Node2D < CanvasItem < Node < Object

A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate.

Description

A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a RigidBody2D can be attached to a StaticBody2D to create a pendulum or a seesaw.

Properties

bool

angular_limit_enabled

false

float

angular_limit_lower

0.0

float

angular_limit_upper

0.0

bool

motor_enabled

false

float

motor_target_velocity

0.0

float

softness

0.0


Property Descriptions

bool angular_limit_enabled = false 🔗

  • void set_angular_limit_enabled(value: bool)

  • bool is_angular_limit_enabled()

If true, the pin maximum and minimum rotation, defined by angular_limit_lower and angular_limit_upper are applied.


float angular_limit_lower = 0.0 🔗

  • void set_angular_limit_lower(value: float)

  • float get_angular_limit_lower()

The minimum rotation. Only active if angular_limit_enabled is true.


float angular_limit_upper = 0.0 🔗

  • void set_angular_limit_upper(value: float)

  • float get_angular_limit_upper()

The maximum rotation. Only active if angular_limit_enabled is true.


bool motor_enabled = false 🔗

  • void set_motor_enabled(value: bool)

  • bool is_motor_enabled()

When activated, a motor turns the pin.


float motor_target_velocity = 0.0 🔗

  • void set_motor_target_velocity(value: float)

  • float get_motor_target_velocity()

Target speed for the motor. In radians per second.


float softness = 0.0 🔗

  • void set_softness(value: float)

  • float get_softness()

The higher this value, the more the bond to the pinned partner can flex.