Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

PrismMesh

Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object

Class representing a prism-shaped PrimitiveMesh.

Description

Class representing a prism-shaped PrimitiveMesh.

Properties

float

left_to_right

0.5

Vector3

size

Vector3(1, 1, 1)

int

subdivide_depth

0

int

subdivide_height

0

int

subdivide_width

0


Property Descriptions

float left_to_right = 0.5 🔗

  • void set_left_to_right(value: float)

  • float get_left_to_right()

Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.


Vector3 size = Vector3(1, 1, 1) 🔗

Size of the prism.


int subdivide_depth = 0 🔗

  • void set_subdivide_depth(value: int)

  • int get_subdivide_depth()

Number of added edge loops along the Z axis.


int subdivide_height = 0 🔗

  • void set_subdivide_height(value: int)

  • int get_subdivide_height()

Number of added edge loops along the Y axis.


int subdivide_width = 0 🔗

  • void set_subdivide_width(value: int)

  • int get_subdivide_width()

Number of added edge loops along the X axis.