Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

SphereShape3D

Inherits: Shape3D < Resource < RefCounted < Object

A 3D sphere shape used for physics collision.

Description

A 3D sphere shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.

Performance: SphereShape3D is fast to check collisions against. It is faster than BoxShape3D, CapsuleShape3D, and CylinderShape3D.

Tutorials

Properties

float

radius

0.5


Property Descriptions

float radius = 0.5 🔗

  • void set_radius(value: float)

  • float get_radius()

The sphere's radius. The shape's diameter is double the radius.