Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

StandardMaterial3D

Inherits: BaseMaterial3D < Material < Resource < RefCounted < Object

A PBR (Physically Based Rendering) material to be used on 3D objects.

Description

StandardMaterial3D's properties are inherited from BaseMaterial3D. StandardMaterial3D uses separate textures for ambient occlusion, roughness and metallic maps. To use a single ORM map for all 3 textures, use an ORMMaterial3D instead.

Tutorials