Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

TextLine

Inherits: RefCounted < Object

Holds a line of text.

Description

Abstraction over TextServer for handling a single line of text.

Properties

HorizontalAlignment

alignment

0

Direction

direction

0

String

ellipsis_char

"…"

BitField[JustificationFlag]

flags

3

Orientation

orientation

0

bool

preserve_control

false

bool

preserve_invalid

true

OverrunBehavior

text_overrun_behavior

3

float

width

-1.0

Methods

bool

add_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, length: int = 1, baseline: float = 0.0)

bool

add_string(text: String, font: Font, font_size: int, language: String = "", meta: Variant = null)

void

clear()

void

draw(canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1)) const

void

draw_outline(canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1)) const

float

get_line_ascent() const

float

get_line_descent() const

float

get_line_underline_position() const

float

get_line_underline_thickness() const

float

get_line_width() const

Rect2

get_object_rect(key: Variant) const

Array

get_objects() const

RID

get_rid() const

Vector2

get_size() const

int

hit_test(coords: float) const

bool

resize_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, baseline: float = 0.0)

void

set_bidi_override(override: Array)

void

tab_align(tab_stops: PackedFloat32Array)


Property Descriptions

HorizontalAlignment alignment = 0 🔗

Sets text alignment within the line as if the line was horizontal.


Direction direction = 0 🔗

Text writing direction.


String ellipsis_char = "…" 🔗

  • void set_ellipsis_char(value: String)

  • String get_ellipsis_char()

Ellipsis character used for text clipping.


BitField[JustificationFlag] flags = 3 🔗

Line alignment rules. For more info see TextServer.


Orientation orientation = 0 🔗

Text orientation.


bool preserve_control = false 🔗

  • void set_preserve_control(value: bool)

  • bool get_preserve_control()

If set to true text will display control characters.


bool preserve_invalid = true 🔗

  • void set_preserve_invalid(value: bool)

  • bool get_preserve_invalid()

If set to true text will display invalid characters.


OverrunBehavior text_overrun_behavior = 3 🔗

Sets the clipping behavior when the text exceeds the text line's set width. See OverrunBehavior for a description of all modes.


float width = -1.0 🔗

Text line width.


Method Descriptions

bool add_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, length: int = 1, baseline: float = 0.0) 🔗

Adds inline object to the text buffer, key must be unique. In the text, object is represented as length object replacement characters.


bool add_string(text: String, font: Font, font_size: int, language: String = "", meta: Variant = null) 🔗

Adds text span and font to draw it.


void clear() 🔗

Clears text line (removes text and inline objects).


void draw(canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1)) const 🔗

Draw text into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box.


void draw_outline(canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1)) const 🔗

Draw text into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box.


float get_line_ascent() const 🔗

Returns the text ascent (number of pixels above the baseline for horizontal layout or to the left of baseline for vertical).


float get_line_descent() const 🔗

Returns the text descent (number of pixels below the baseline for horizontal layout or to the right of baseline for vertical).


float get_line_underline_position() const 🔗

Returns pixel offset of the underline below the baseline.


float get_line_underline_thickness() const 🔗

Returns thickness of the underline.


float get_line_width() const 🔗

Returns width (for horizontal layout) or height (for vertical) of the text.


Rect2 get_object_rect(key: Variant) const 🔗

Returns bounding rectangle of the inline object.


Array get_objects() const 🔗

Returns array of inline objects.


RID get_rid() const 🔗

Returns TextServer buffer RID.


Vector2 get_size() const 🔗

Returns size of the bounding box of the text.


int hit_test(coords: float) const 🔗

Returns caret character offset at the specified pixel offset at the baseline. This function always returns a valid position.


bool resize_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, baseline: float = 0.0) 🔗

Sets new size and alignment of embedded object.


void set_bidi_override(override: Array) 🔗

Overrides BiDi for the structured text.

Override ranges should cover full source text without overlaps. BiDi algorithm will be used on each range separately.


void tab_align(tab_stops: PackedFloat32Array) 🔗

Aligns text to the given tab-stops.