Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

Texture3DRD

Inherits: Texture3D < Texture < Resource < RefCounted < Object

Texture for 3D that is bound to a texture created on the RenderingDevice.

Description

This texture class allows you to use a 3D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Properties

RID

texture_rd_rid


Property Descriptions

RID texture_rd_rid 🔗

  • void set_texture_rd_rid(value: RID)

  • RID get_texture_rd_rid()

The RID of the texture object created on the RenderingDevice.