Attention: Here be dragons (unstable version)

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VisualShaderNodeScreenUVToSDF

Inherits: VisualShaderNode < Resource < RefCounted < Object

A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.

Description

Translates to screen_uv_to_sdf(uv) in the shader language. If the UV port isn't connected, SCREEN_UV is used instead.