Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

VisualShaderNodeStep

Inherits: VisualShaderNode < Resource < RefCounted < Object

Calculates a Step function within the visual shader graph.

Description

Translates to step(edge, x) in the shader language.

Returns 0.0 if x is smaller than edge and 1.0 otherwise.

Properties

OpType

op_type

0


Enumerations

enum OpType: 🔗

OpType OP_TYPE_SCALAR = 0

A floating-point scalar type.

OpType OP_TYPE_VECTOR_2D = 1

A 2D vector type.

OpType OP_TYPE_VECTOR_2D_SCALAR = 2

The x port uses a 2D vector type, while the edge port uses a floating-point scalar type.

OpType OP_TYPE_VECTOR_3D = 3

A 3D vector type.

OpType OP_TYPE_VECTOR_3D_SCALAR = 4

The x port uses a 3D vector type, while the edge port uses a floating-point scalar type.

OpType OP_TYPE_VECTOR_4D = 5

A 4D vector type.

OpType OP_TYPE_VECTOR_4D_SCALAR = 6

The a and b ports use a 4D vector type. The weight port uses a scalar type.

OpType OP_TYPE_MAX = 7

Represents the size of the OpType enum.


Property Descriptions

OpType op_type = 0 🔗

A type of operands and returned value.