Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

VisualShaderNodeTexture

Inherits: VisualShaderNode < Resource < RefCounted < Object

Performs a 2D texture lookup within the visual shader graph.

Description

Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.

Properties

Source

source

0

Texture2D

texture

TextureType

texture_type

0


Enumerations

enum Source: 🔗

Source SOURCE_TEXTURE = 0

Use the texture given as an argument for this function.

Source SOURCE_SCREEN = 1

Use the current viewport's texture as the source.

Source SOURCE_2D_TEXTURE = 2

Use the texture from this shader's texture built-in (e.g. a texture of a Sprite2D).

Source SOURCE_2D_NORMAL = 3

Use the texture from this shader's normal map built-in.

Source SOURCE_DEPTH = 4

Use the depth texture captured during the depth prepass. Only available when the depth prepass is used (i.e. in spatial shaders and in the forward_plus or gl_compatibility renderers).

Source SOURCE_PORT = 5

Use the texture provided in the input port for this function.

Source SOURCE_3D_NORMAL = 6

Use the normal buffer captured during the depth prepass. Only available when the normal-roughness buffer is available (i.e. in spatial shaders and in the forward_plus renderer).

Source SOURCE_ROUGHNESS = 7

Use the roughness buffer captured during the depth prepass. Only available when the normal-roughness buffer is available (i.e. in spatial shaders and in the forward_plus renderer).

Source SOURCE_MAX = 8

Represents the size of the Source enum.


enum TextureType: 🔗

TextureType TYPE_DATA = 0

No hints are added to the uniform declaration.

TextureType TYPE_COLOR = 1

Adds source_color as hint to the uniform declaration for proper sRGB to linear conversion.

TextureType TYPE_NORMAL_MAP = 2

Adds hint_normal as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.

TextureType TYPE_MAX = 3

Represents the size of the TextureType enum.


Property Descriptions

Source source = 0 🔗

Determines the source for the lookup. See Source for options.


Texture2D texture 🔗

The source texture, if needed for the selected source.


TextureType texture_type = 0 🔗

Specifies the type of the texture if source is set to SOURCE_TEXTURE. See TextureType for options.