Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

VisualShaderNodeTransformConstant

Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object

A Transform3D constant for use within the visual shader graph.

Description

A constant Transform3D, which can be used as an input node.

Properties

Transform3D

constant

Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)


Property Descriptions

Transform3D constant = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) 🔗

A Transform3D constant which represents the state of this node.