Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

VisualShaderNodeTransformParameter

Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object

A Transform3D parameter for use within the visual shader graph.

Description

Translated to uniform mat4 in the shader language.

Properties

Transform3D

default_value

Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

bool

default_value_enabled

false


Property Descriptions

Transform3D default_value = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) 🔗

A default value to be assigned within the shader.


bool default_value_enabled = false 🔗

  • void set_default_value_enabled(value: bool)

  • bool is_default_value_enabled()

Enables usage of the default_value.