Attention: Here be dragons (unstable version)
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Redot.
Checking the stable version of the documentation...
WebSocketMultiplayerPeer
Inherits: MultiplayerPeer < PacketPeer < RefCounted < Object
Base class for WebSocket server and client.
Description
Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the MultiplayerAPI.
Note: When exporting to Android, make sure to enable the INTERNET
permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
Properties
|
||
|
||
|
||
|
||
|
||
|
Methods
create_client(url: String, tls_client_options: TLSOptions = null) |
|
create_server(port: int, bind_address: String = "*", tls_server_options: TLSOptions = null) |
|
get_peer_address(id: int) const |
|
get_peer_port(id: int) const |
Property Descriptions
PackedStringArray handshake_headers = PackedStringArray()
🔗
void set_handshake_headers(value: PackedStringArray)
PackedStringArray get_handshake_headers()
The extra headers to use during handshake. See WebSocketPeer.handshake_headers for more details.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedStringArray for more details.
float handshake_timeout = 3.0
🔗
The maximum time each peer can stay in a connecting state before being dropped.
int inbound_buffer_size = 65535
🔗
The inbound buffer size for connected peers. See WebSocketPeer.inbound_buffer_size for more details.
int max_queued_packets = 4096
🔗
The maximum number of queued packets for connected peers. See WebSocketPeer.max_queued_packets for more details.
int outbound_buffer_size = 65535
🔗
The outbound buffer size for connected peers. See WebSocketPeer.outbound_buffer_size for more details.
PackedStringArray supported_protocols = PackedStringArray()
🔗
void set_supported_protocols(value: PackedStringArray)
PackedStringArray get_supported_protocols()
The supported WebSocket sub-protocols. See WebSocketPeer.supported_protocols for more details.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedStringArray for more details.
Method Descriptions
Error create_client(url: String, tls_client_options: TLSOptions = null) 🔗
Starts a new multiplayer client connecting to the given url
. TLS certificates will be verified against the hostname when connecting using the wss://
protocol. You can pass the optional tls_client_options
parameter to customize the trusted certification authorities, or disable the common name verification. See TLSOptions.client and TLSOptions.client_unsafe.
Note: It is recommended to specify the scheme part of the URL, i.e. the url
should start with either ws://
or wss://
.
Error create_server(port: int, bind_address: String = "*", tls_server_options: TLSOptions = null) 🔗
Starts a new multiplayer server listening on the given port
. You can optionally specify a bind_address
, and provide valid tls_server_options
to use TLS. See TLSOptions.server.
WebSocketPeer get_peer(peer_id: int) const 🔗
Returns the WebSocketPeer associated to the given peer_id
.
String get_peer_address(id: int) const 🔗
Returns the IP address of the given peer.
int get_peer_port(id: int) const 🔗
Returns the remote port of the given peer.