Class reference

Plane

A plane in Hessian normal form.

Description

Represents a normalized plane equation. normal is the normal of the plane (a, b, c normalized), and d is the distance from the origin to the plane (in the direction of "normal"). "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing.

Properties

float d = 0.0

The distance from the origin to the plane, expressed in terms of normal (according to its direction and magnitude). Actual absolute distance from the origin to the plane can be calculated as abs(d) / normal.length() (if normal has zero length then this Plane does not represent a valid plane). In the scalar equation of the plane ax + by + cz = d, this is [code skip-lint]d[/code], while the (a, b, c) coordinates are represented by the normal property.

Vector3 normal = Vector3(0, 0, 0)

The normal of the plane, typically a unit vector. Shouldn't be a zero vector as Plane with such normal does not represent a valid plane. In the scalar equation of the plane ax + by + cz = d, this is the vector (a, b, c), where [code skip-lint]d[/code] is the d property.

float x = 0.0

The X component of the plane's normal vector.

float y = 0.0

The Y component of the plane's normal vector.

float z = 0.0

The Z component of the plane's normal vector.

Constructors

Plane Plane()

Constructs a default-initialized Plane with all components set to 0.

Plane Plane(float a, float b, float c, float d)

Creates a plane from the four parameters. The three components of the resulting plane's normal are a, b and c, and the plane has a distance of d from the origin.

Plane Plane(Vector3 normal)

Creates a plane from the normal vector. The plane will intersect the origin. The normal of the plane must be a unit vector.

Plane Plane(Vector3 normal, float d)

Creates a plane from the normal vector and the plane's distance from the origin. The normal of the plane must be a unit vector.

Plane Plane(Vector3 normal, Vector3 point)

Creates a plane from the normal vector and a point on the plane. The normal of the plane must be a unit vector.

Methods

float distance_to(Vector3 point) const

Returns the shortest distance from the plane to the position point. If the point is above the plane, the distance will be positive. If below, the distance will be negative.

Vector3 get_center() const

Returns the center of the plane.

bool has_point(Vector3 point, float tolerance = 1e-05) const

Returns true if point is inside the plane. Comparison uses a custom minimum tolerance threshold.

Variant intersect_3(Plane b, Plane c) const

Returns the intersection point of the three planes b, c and this plane. If no intersection is found, null is returned.

Variant intersects_ray(Vector3 from, Vector3 dir) const

Returns the intersection point of a ray consisting of the position from and the direction normal dir with this plane. If no intersection is found, null is returned.

Variant intersects_segment(Vector3 from, Vector3 to) const

Returns the intersection point of a segment from position from to position to with this plane. If no intersection is found, null is returned.

bool is_point_over(Vector3 point) const

Returns true if point is located above the plane.

Plane normalized() const

Returns a copy of the plane, with normalized normal (so it's a unit vector). Returns Plane(0, 0, 0, 0) if normal can't be normalized (it has zero length).

Vector3 project(Vector3 point) const

Returns the orthogonal projection of point into a point in the plane.

Constants

PLANE_YZ = Plane(1, 0, 0, 0)

A plane that extends in the Y and Z axes (normal vector points +X).

PLANE_XZ = Plane(0, 1, 0, 0)

A plane that extends in the X and Z axes (normal vector points +Y).

PLANE_XY = Plane(0, 0, 1, 0)

A plane that extends in the X and Y axes (normal vector points +Z).

Operators

bool operator !=(Plane right)

Returns true if the planes are not equal. Note: Due to floating-point precision errors, consider using is_equal_approx() instead, which is more reliable.

bool operator ==(Plane right)

Returns true if the planes are exactly equal. Note: Due to floating-point precision errors, consider using is_equal_approx() instead, which is more reliable.

Plane operator unary+()

Returns the same value as if the + was not there. Unary + does nothing, but sometimes it can make your code more readable.

Plane operator unary-()

Returns the negative value of the Plane. This is the same as writing Plane(-p.normal, -p.d). This operation flips the direction of the normal vector and also flips the distance value, resulting in a Plane that is in the same place, but facing the opposite direction.

Tutorials

Source revision 704b10a8e178
Connection interrupted. Reload×

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.