Class reference

SkeletonProfileHumanoid

Inherits SkeletonProfile

A humanoid SkeletonProfile preset.

Description

A SkeletonProfile as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only. A humanoid skeleton profile contains 54 bones divided in 4 groups: "Body", "Face", "LeftHand", and "RightHand". It is structured as follows:

		Root
		└─ Hips
		    ├─ LeftUpperLeg
		    │  └─ LeftLowerLeg
		    │     └─ LeftFoot
		    │        └─ LeftToes
		    ├─ RightUpperLeg
		    │  └─ RightLowerLeg
		    │     └─ RightFoot
		    │        └─ RightToes
		    └─ Spine
		        └─ Chest
		            └─ UpperChest
		                ├─ Neck
		                │   └─ Head
		                │       ├─ Jaw
		                │       ├─ LeftEye
		                │       └─ RightEye
		                ├─ LeftShoulder
		                │  └─ LeftUpperArm
		                │     └─ LeftLowerArm
		                │        └─ LeftHand
		                │           ├─ LeftThumbMetacarpal
		                │           │  └─ LeftThumbProximal
		                │           │    └─ LeftThumbDistal
		                │           ├─ LeftIndexProximal
		                │           │  └─ LeftIndexIntermediate
		                │           │    └─ LeftIndexDistal
		                │           ├─ LeftMiddleProximal
		                │           │  └─ LeftMiddleIntermediate
		                │           │    └─ LeftMiddleDistal
		                │           ├─ LeftRingProximal
		                │           │  └─ LeftRingIntermediate
		                │           │    └─ LeftRingDistal
		                │           └─ LeftLittleProximal
		                │              └─ LeftLittleIntermediate
		                │                └─ LeftLittleDistal
		                └─ RightShoulder
		                   └─ RightUpperArm
		                      └─ RightLowerArm
		                         └─ RightHand
		                            ├─ RightThumbMetacarpal
		                            │  └─ RightThumbProximal
		                            │     └─ RightThumbDistal
		                            ├─ RightIndexProximal
		                            │  └─ RightIndexIntermediate
		                            │     └─ RightIndexDistal
		                            ├─ RightMiddleProximal
		                            │  └─ RightMiddleIntermediate
		                            │     └─ RightMiddleDistal
		                            ├─ RightRingProximal
		                            │  └─ RightRingIntermediate
		                            │     └─ RightRingDistal
		                            └─ RightLittleProximal
		                               └─ RightLittleIntermediate
		                                 └─ RightLittleDistal
		

Properties

int bone_size = 56

int group_size = 4

Tutorials

Source revision 704b10a8e178
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